'Halo 6' in the works? What the controversial 'Halo 5' meant; see details here [VIDEO]

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Nov 03, 2015 06:00 AM EST
Tags Halo 5, Halo 6

If you have not played Halo 5: Guardians yet and would like to play the game without any impressions of how the story will turn out then look away as we will be revealing aspects that are irking Halo fans all over.

As stated by International Business Times UK, previous games of Halo have always rewarded expert gamers with the ability to see what the next installment in the series will bring. Completing the Legendary mode in Halo 5: Guardians is no exception.

This new Halo installment sets up the idea of an impending battle between the AIs and all organic life. Halo 5's ending shows Cortana as the new villain in the story.

The news site speculates that Cortana will use the new Halo rings to kill all organic life, leaving the AIs such as her to live.

Watch Halo 5: Guardians' Legendary mode ending here:

The new Halo is garnering worldwide praise for its "Warzone" mode but Forbes says it's the game's campaign that is drawing a lot of flak. Although there are plenty of bad guys to shoot and terrain to explore, the storyline for part two of the trilogy remains flat.

According to the report, Halos 4, 5 and 6 will constitute a new trilogy but the plot does nothing to create a new story or connect the three installments together. Even the main characters Master Chief and Spartan Locke have not been fleshed out.

As the article puts it, players are just there doing nothing significant. The events will continue to unfold, regardless of what Master Chief and Spartan Locke do.

Another aspect of Halo 5 that bothered gamers was the lack of a splitscreen.

GamesRadar recently conducted a short interview with the 343 Industries franchise director Frank O'Connor where they asked why the splitscreen was left out for this game. Will they add the feature later on?

"Realistically, for Halo 5, it's not something we can just throw in a patch...It's just not feasible with the way the engine works," O'Connor told GamesRadar.

O'Connor acknowledges the repercussions for not including splitscreen but it was a compromise to maintain 60 FPS. In another article by Forbes, the writer speculates that maintaining a higher framerate is essential for a better, smoother gameplay experience.

No need to worry as O'Connor has confirmed that they will talk about putting it back into the final game in the trilogy.

"Splitscreen is fun for me too. It's not something that I object to, and we would've loved to put it in," O'Connor continued during the GamesRadar interview. "We'll talk about it for the next game, and we'll talk about it for the future."

Click to listen to the entire interview.

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