Samsung Gear VR specs, price, reviews & where to buy: see its amazing commercial here! [VIDEO]

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Nov 23, 2015 05:30 AM EST

As part of the virtual reality headset's campaign, Samsung released a commercial for the device headlined with: "It's Not a Phone, It's a Galaxy."

Watch the commercial below:

The device is powered by Oculus and must be paired with a compatible Samsung smartphone in order to function. The Gear VR can be paired with flagship devices including Galaxy Note 5, Galaxy S6 Edge and Galaxy S6 Edge+.

According to Samsung, the wearable VR device is connected to a smartphone via a microUSB. It offers a 96-degree viewing angle which goes beyond a person's peripheral vision. The device has exclusive movies and games for viewing or for realistic VR gaming.

CNET wrote a list of best games and apps for the device including "Ansha Wars 2," Netflix, "Gunjack," "Land's End,' "Oculus Arcade," "Bazaar," and Esper 2.

The Gear VR on its own costs $99; however, it is cheaper than other VR headsets including the Oculus Rift which according to rumors will be at least $350.

According to Ubergizmo, The Gear VR is different from Oculus Rift, HTC Vive or Sony PlayStation VR. Although it is a VR headset, it makes use of a smartphone where users will need to download VR apps to make use of it.

Gizmag reports that Samsung's device is the "Game Boy of VR" whereas "Oculus Rift will be the NES of VR." The device can be bought online from Samsung, Amazon and Best Buy. However, Tech Portal reports that it is sold out at the latter two. You can still buy the headset at Samsung.

Ben Popper from The Verge reviewed that the device at its price is attractive for people who already own the new Samsung smartphones. He notes that there were issues with the apps and the device itself.

"After maybe 40 minutes of gaming, I noticed my forehead beginning to get sweaty from the heat of the screen, the bridge of my nose aching," Popper wrote. "VR is funny that way. I didn't find the headset too heavy, but its physical, visceral effects came at a cost. Each half-hour session left me with a slight headache and disorientation that bordered on nausea."

Lewis Leong of IGN also reviewed the device and found that some games can trigger nausea. However, there is already a lot of content that users can immerse themselves into so they can immediately look for something that's more their style.

"There's enough good content that you'll keep using the headset and the experience can only get better from here," he wrote.

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